USES FOR A MOO
IN EDUCATION

Dr. Richard L. Bowman: rbowman@bridgewater.edu
Bridgewater College MOO:
http://www.bridgewater.edu:7000/


POSSIBLE
USES
  • Hosting Real-time Discussions

    In the simplest terms, a MOO provides a virtual location for persons to gather and converse. For educational purposes, these discussions can be directed around an open-ended question or a topic. Students can enter a room in the MOO, sit in small groups around different tables or in separate adjoining rooms, and record their conversations (in text-format) for later analysis and referral. Selections from these recorded conversations can be included in papers or in portfolios.

  • Pursuing Creativity

    If students and faculty are designated as builders in the MOO as opposed to being simply players or guests, then they can build and decorate rooms and create story lines to go along with these rooms.

  • Exploring Simulations

    This creativity can be expressed in constructing simulations of our real world which students can explore on their own time and from their own physical spaces, whether classrooms or dorm rooms. Such a simulation may be a virtual world in which to probe the principles of geology or astronomy, or it might involve working with the virtual "bots" of the MOO.

  • Programming the MOO Environment

    For those students and faculty interested in working with computer code, MOOs provide a relatively easy and yet powerful programming medium. Creating special objects and giving them characteristics, generating generic objects, and forming verbs attached to these objects all require some level of working with the code behind the MOO.


Last Modified: 19-Apr-00.